Search This Blog

Donation

Powered By Blogger

Wednesday, May 25, 2011

Fable 3 (On PC)

Fable III feels like the game that Fable II should have been. It has a lot in common with its predecessor, though now it exists in a much more streamlined, accessible, and enjoyable format. But simply calling it a more refined version of its predecessor would be a disservice, because Fable III offers several innovative improvements, some excellent and emotional moments, and whole lot of fun...even if it is a bit buggy and rather disjointed.
A half-century has passed since the events of Fable II. The industrial age has come to Albion, and with it oppression, despair, and hunger. Children toil in factories while beggars line the smog-filled streets. A ruthless tyrant -- the son of Fable II's hero -- sits on the throne, squeezing the life out of his subjects. Albion needs a new hero and that's where you come in. As the brother or sister of the despot king, it's your charge to amass an army sizable enough to overthrow the king and restore hope to Albion.
It's a typical fairy-tale story, though Fable III is anything but typical. The base gameplay design is very close to past Fable games. You'll go on quests, fight with hobbes, collect various hidden goodies, and explore an open and flexible world filled with very British humor. Everything is more streamlined this go around with less clutter and traditional role-playing to get in your way -- which some may cry foul at, though I rather enjoyed.
What makes Fable III feel unique is the layer of politics wrapped around the standard Fable setup. The whole point of the game is to gather enough followers so that you can progress down the "road to rule," thereby unlocking new gameplay elements, upgrading your character, and ultimately sacking the throne. It's a lot like running for political office. Completing quests, handing out money to beggars, shaking hands, and making promises to important leaders are all ways you can prove your worth as a hero.
And once you do, that's where things get interesting.
I love swinging that hammer.
Unlike most fairy tales or games, simply becoming the king or queen is not the end. All of the campaign promises you made and people you met will come calling with demands and you'll be tasked with running the show. This is a portion of the game that feels wholly unique, and forces the player into making real decisions with real consequences. Though Fable III is not a difficult game -- even novice players will likely finish without ever getting knocked out -- I found the decisions you have to make to be some of the most challenging and stressful moments in gaming this year. It's emotional and intriguing, and there's no easy way out. Your worth as a ruler will be tested. You can be good or evil, but the question is often more of what you feel is morally right. This section of the game is a fantastic climax -- I just wish it was a bit longer.
This portion, and other excellent story elements in Fable III, could be even more impactful if the game didn't feel so disjointed and lacking in cohesive direction. Like past Fable games, this one does not shy away from puns, cheap jokes, and the absurd. One moment you'll be walking down the street, listening to the wails of children forced to work in factories. The next, you'll be given the option of burping in their face or fist bumping a beggar while wearing a chicken costume. The jokes and immature bathroom humor that Lionhead injects so liberally into Fable III are at times hilarious, but often do a disservice to the overall sense of cohesion.
This freedom to play Fable III how you like is both a huge strength and the source of many of the game's issues. The simulated world you play in is so flexible that it allows for a huge variety of things to do. Building a family, committing murder, taking up odd-jobs, playing merchant, or simply customizing the look of your character are all included as side distractions, and the world of Albion will react to your actions. Buying up houses and playing slum-lord to rake in cash is always fun. At the same time, since so little of the game is pre-scripted, things do go awry. Bugs pop up with frustrating regularity. Dialogue overlaps itself quite often. Wacky things happen that clearly shouldn't.
The good news is that Fable III is still a lot of fun. The entire game -- from the combat to the near-total lack of menus -- has been streamlined and made more accessible. The 3D interactive world map is a huge improvement over Fable II, and a particular high point for me. Though many will get upset over the lack of traditional RPG elements -- there is no health bar, no branching skill tree, and no leveling up -- the action-adventure approach works quite well. The combat, which evolves with you as you gain followers and move through the "road to rule" is very cool thanks to a fantastic set of finishing animations.
The touch mechanic, where you can hold hands with other characters, didn't really impress.

Another strong point is Fable III's sound and mission design, which oftentimes go hand in hand. A ton of high quality voice work was recorded for Fable III, so much so that even the smaller side-quests feel special. Sure, there are your standard, boring fetch quests and collect-a-thons that are ubiquitous with big games like Fable III. There are also a lot of high-quality, well-written and smartly designed quests that are both imaginative and enjoyable.
Exploring Albion is a lot of fun, both before and after the main adventure comes to a finish. Once done, I found myself drawn back to complete side quests I'd left unattended and to see if I could find all of the many hidden goodies scattered around the world. This is particularly enjoyable if you've played past Fable games -- Albion has changed quite a bit in your absence -- or if you've got some friends around to play with online. The co-op mode in Fable III is greatly improved. The screens are no longer tethered and you don't have to take up the generic role of henchman, which makes the whole experience feel worthwhile as opposed to the chore that it was in Fable II.
You can marry other players online.
Closing Comments
I found Fable III to be a lot of fun, which is ultimately the most important thing you could ask of a game. It has its shortcomings -- a few technical bugs occasionally rear their ugly faces and the disjointed design stunts some of the more emotional moments -- but all told it’s a great game that is well worth your time and money.
This is a massive game, and yet it remains accessible to gamers of all skill levels. That in itself is a pretty special achievement. Tack on a solid combat system, an immersive world, and decisions with real consequences, and you’ve got a game that just about anybody can enjoy.

Fable 3 System requirements
 
Minimum Requirements

Cpu  :-        Intel Core 2 Duo 2GHz or AMD Athlon X2 4000+
Ram :-        2GB
VGA:-        NVidia 7600GT or ATI HD 2600 Pro
DX  :-         DirectX: 9.0c
OS  :-          XP 32 SP3, Vista 32/64 , Win 7 32/64
HDD:-        12 GB of free space
Network:-  Internet or LAN connection required for multiplayer


Fable 3 Trailer

To Dowload the Game Click Here
To Download the Crack Click Here
To view my You Tube Channel Click Here
To send me Feed Back Click Here

Thank You!!
Have Fun Gaming......:)
TheXxCrackerxx  

Friday, April 29, 2011

Star Wars The Force Unleashed 2

Star Wars: The Force Unleashed 2

Star Wars: The Force Unleashed 2 is immediately engaging. It's strikingly beautiful, with fantastic vistas and superb character animations. Sadly though, its pretty face can only carry it so far when the rest of the game is comparatively weak. Repetitious combat and level designs, a shoe-horned in story, and a lack of depth to the experience overall keep this from being anything more than an adventure for the most hardcore of fans.


The core of the experience is the same as last time: it's the Force like you've never seen it before, with supercharged versions of the powers we've all seen in the films. The result? The experience goes from a typical hack 'n slash to a Force-embued beat 'em up where your character causes unbelievable amounts of destruction. Over the course of several levels you'll cut enemies to pieces (yes, there's dismemberment this time around), move vast objects with the power of the Force, and take on situations that would be impossible without your exaggerated Force abilities.

TFU2 places you once again in control of Starkiller, Darth Vader's secret apprentice who died at the end of the first game. According to Darth Vader you're a clone of the last game's hero, and after failing his tests you break out of captivity before he can kill you. Your mission? To seek out and find Juno Eclipse, your lost love interest and ship's pilot from the first Force Unleashed.

The story has an acceptable premise (cloning and what have you isn't out of line with Star Wars canon), but it's underdeveloped. In general just doesn't go anywhere, bumbling along to allow the reintroduction of hit characters from the first game for fan service and concluding just when it starts to become interesting. I don't want to spoil anything here, but suffice it to say the story is comparatively boring to other pieces of Star Wars fiction, and feels contrived for the sake of making another game, rather than filling in an important piece of Star Wars canon like the last title.


Larger enemies are often killed through quick-time events like this.
The levels themselves are beautiful and immediately capture the same sense of grandeur and scale that Star Wars has done so well with the environments in the films, but the stages quickly feel redundant. Each level feels like it's been artificially extended, with repeated buildings and environmental portions that make it feel like a copy/paste job. I understand and appreciate the need for a world to feel coherent, to have environments feel uniform in theme and look, but TFU2 takes it past this point and right into generic territory after just a few moments in any stage. It's a shame, too, because the artists responsible for the worlds are obviously passionate about capturing the look and feel of the Star Wars universe.

The Force Unleashed's combat is fun at the start, but begins to feel very uninspired as the hours go by. I mean, look, the inclusion of dismemberment is awesome, and the first few times you blast some Stormtroopers off a ledge with Force push, or send a trooper to his doom by convincing him to kill himself with Jedi Mind Trick are exactly what I'm looking for in this sort of game. It's just that there isn't enough outside of the combat to break up the pacing. Starkiller is always just mashing into wave after wave of soldiers, and it gets surprisingly mundane kicking so much ass all the time.

Variety is something Lucas Arts attempted to address in combat, and the developers accomplish this to an extent, but it doesn't go deep enough. The first Force Unleashed had a ton of enemies who were varied in appearance, but not in how they fought, and LucasArts sought to address this by having fewer, more differentiated enemy types.

Unfortunately, though, this too is underdeveloped, with combat mostly boiling down to realizing "enemy X can be killed only with lightsabers, while enemy Y can only be killed with the Force." They combine these enemies in ways that occasionally present a challenge, but eventually they repeat this formula over and over again that it becomes more tedious than new and exciting.

Not that any moment in The Force Unleashed 2 lasts all that long, as it's surprisingly short. I'm not one to complain about length normally, as I think games can be short if the experience is tight and consistently inventive, but despite taking less than six hours to complete on Normal, TFU2 manages to be demonstrably repetitive. The world's that Starkiller visits in the game are beautiful, and make me want to know more about the cultures they represent, so it's a shame I don't get anything more than a cursory look at them.


This is awesome looking, but a little too good for killing groups of enemies.
Other problems arise from TFU2's brevity as well, namely it doesn't feel all that rewarding or make your character progression feel as worthwhile. Your character starts out with a lot of the powers he had to earn in the first game. The end result is that Starkiller is a bit too much of a badass too quickly, and that leveling up your force powers – done by spending experience points you earn via combat – doesn't feel anywhere near as important or as game changing as it did in the last game.

Starkiller can take on anything and everything with ease on the Normal difficultly, with most enemies serving little purpose other than to go sprawling from endless waves of Force push. I understand the need to empower the player, and yes, I certainly felt empowered, but the lack of skill made me less like a Jedi Master and more like wandering, overpowered monster.

Star Wars: The Force Unleashed 2  Trailer
 

To Download The English Registry fix CLICK HERE
To Download the Crack CLICK HERE
To Download the Trainer CLICK HERE
To Download the Cheat codes CLICK HERE

To Download The Game CLICK HERE
To view my YOUTUBE CHANNEL CLICK HERE

Thank you!!!!
Have Fun Gaming..........:)
TheXxCRACKERxx